Integration
- PCV uses any Blender object as a "point in space", that object origin serves as zero point. Point cloud will then draw in object local space. i.e. point cloud will be transformed in the same way as container object. The best is to use
Emptyobject type as containers. - PCV by default does not store loaded points in blend file because there is no suitable data type available. Only PCV settings and path to data file is stored. when blend file is reopened, points need to loaded from linked file again by clicking
Drawbutton. If you wish to store points in.blendfile, seePackerin Preferences for more info. - Any changes to points made with PCV have to be saved using Export panel before quitting Blender or loading other blend file, otherwise will be lost.
UI Locations
- main PCV panel is located in 3D Viewport Sidebar N under
Point Cloud Visualizertab - one more extra pop up panel in 3D Viewport header at the top right corner
- helper operator in
3D Viewport > Addmenu
General Use
To load and display point cloud from any supported file type, you can add an Empty type object to scene (or use any other Blender object type that exists in scene), then go to 3d Viewport sidebar > PCV tab and click Choose File , file browser will open, select your file and click
Load. File will be loaded and contents displayed.
Add Menu Helper Operator
Faster and preferable way of adding PCV instance to scene is to use helper operator from Add menu: 3d Viewport header > Add or Shift+A anywhere in viewport and choose Point Cloud Visualizer menu item. File browser will open where you can choose single or multiple files, click Add PCV Instance(s) and for each selected file, new Empty object will be added, named after file name and file contents will be loaded and drawn.
Any file format that is readable by PCV can be loaded this way, only ASCII file types need to use preset that has been made and saved in advance and multiple files have to have the same format.
File Drag and Drop Support
Files can be loaded by dragging and dropping file to Blender 3D viewport. Upon drag and drop, Add Helper operator is invoked where you can set options. Drag and drop is supported only for .ply, .las, .laz, .e57 and .pcd files. Ascii file types are not supported.
Because Blender has its own .ply importer, if any of dropped files is a .ply file, you need to choose Add PCV Instance(s) option from automatically displayed menu to use PCV.