Mesh
Filter > Mesh
panel contains filters for mesh surface reconstruction from points.
Surface Reconstruction
Uses Open3D
- Poisson Surface Reconstruction
For correct results, points must have correct normals.
Screened Poisson
Uses MeshLab
- Surface Reconstruction: Screened Poisson
For correct results, points must have correct normals.
Find Contours
Rasterize points along world Z
direction, render to a texture using Point Size
and Resolution
, optionally Interpolate
missing pixel values, compute Contours from pixel depth data in Range
and Levels
and add them as mesh object.
So for example, if you need contour at every 10cm in point cloud 1-2m section that has 3m total height from world origin, set Range
[1.0, 2.0]m and Levels
11 (1m/0.1m + 1) (+1 to have 10 sections between 11 contours)